import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 金蟬脫殼・把玩 export default class JinChanTuoQiao1 extends SkillBase { constructor() { super(); this.id = ESkillType.JinChanTuoQiao1; this.name = "金蟬脫殼"; this.icon = "jctq"; this.effectDesc = "人物處於被控制時,再次收到相同的控制法術,若未命中,則一定概率立即擺脫控制"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } getLevelData():any{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; return { add: 7 + factionTalentLevel * 0.5, } } getDetail():string{ return `人物處於被控制時,再次收到相同的控制法術,若未命中,則一定概率立即擺脫控制`; } }