import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 金剛・把玩 export default class JinGang1 extends SkillBase { constructor() { super(); this.id = ESkillType.JinGang1; this.name = "金剛"; this.icon = "jg"; this.effectDesc = "增加抗風、抗雷、抗水、抗火"; this.effectMap = { [EAttrTypeL1.K_WIND]: { add: 7, index: 0 }, [EAttrTypeL1.K_FIRE]: { add: 7, index: 1 }, [EAttrTypeL1.K_WATER]: { add: 7, index: 2 }, [EAttrTypeL1.K_THUNDER]: { add: 7, index: 3 } }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } getDetail(info = null):string{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; let addition = factionTalentLevel * 0.1 if(info){ addition = (1 + (info.addition / 10)) * addition; } return `增加${addition}%抗風、抗雷、抗水、抗火`; } }