import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 金石為開・把玩 export default class JinShiWeiKai1 extends SkillBase { constructor() { super(); this.id = ESkillType.JinShiWeiKai1; this.name = "金石為開"; this.icon = "jswk"; this.effectDesc = "每施展一次仙法、鬼火、三尸、毒,無視掉被命中目標一定的對應抗性(連續中斷兩回合,則效果被清空)"; this.effectMap = { [EAttrTypeL1.HK_FORGET]: { add: 7, index: 0 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } getDetail(info = null):string{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; let addition = factionTalentLevel * 0.1 if(info){ addition = (1 + (info.addition / 10)) * addition; } return `每施展一次仙法、鬼火、三尸、毒,無視掉被命中目標一定的對應抗性(連續中斷兩回合,則效果被清空)`; } }