import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 覺醒・無價 export default class JueXing3 extends SkillBase { constructor() { super(); this.id = ESkillType.JueXing3; this.name = "覺醒"; this.icon = "jx"; this.effectDesc = "從被控制狀態擺脫後,當前回合內受到傷害減少"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.FINAL; } getLevelData():any{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; return { add: 7 + factionTalentLevel * 0.5, } } getDetail():string{ return `從被控制狀態擺脫後,當前回合內受到傷害減少`; } }