import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 狂瀾・無價 export default class KuangLan3 extends SkillBase { constructor() { super(); this.id = ESkillType.KuangLan3; this.name = "狂瀾"; this.icon = "kl"; this.effectDesc = "百分比增加召喚獸風雷水火鬼火系狂暴率"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.FINAL; } getLevelData():any{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; return { add: 7 + factionTalentLevel * 0.5, } } getDetail():string{ return `百分比增加召喚獸風雷水火鬼火系狂暴率`; } }