import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 斂息・把玩 export default class LianXi1 extends SkillBase { constructor() { super(); this.id = ESkillType.LianXi1; this.name = "斂息"; this.icon = "lx"; this.effectDesc = "召喚獸抗震懾增加"; this.effectMap = { [EAttrTypeL1.PHY_REBOUND]: { add: 7, index: 0 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } getDetail(info = null):string{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; let addition = factionTalentLevel * 0.1 if(info){ addition = (1 + (info.addition / 10)) * addition; } return `召喚獸抗震懾增加${addition}%`; } }