import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; import SKDataUtil from "../../../gear_2.3.4/util/SKDataUtil"; // 冥想・把玩 export default class MingXiang3 extends SkillBase { constructor() { super(); this.id = ESkillType.MingXiang1; this.name = "冥想"; this.icon = "mingxiang"; this.effectDesc = "降低師門法術所需藍耗"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } getDetail(info = null):string{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; let addition = factionTalentLevel * 0.2 if(info){ addition = SKDataUtil.toDecimal2((1 + (info.addition / 10)) * addition); } return `降低50%師門法術所需藍耗`; } }