import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 拈花・無價 export default class NianHua3 extends SkillBase { constructor() { super(); this.id = ESkillType.NianHua3; this.name = "拈花"; this.icon = "nh"; this.effectDesc = "人物或召喚獸受到藥品恢復時,一定機率讓主人召喚獸同時受到相同恢復"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.FINAL; } getLevelData():any{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; return { add: 7 + factionTalentLevel * 0.5, } } getDetail():string{ return `人物或召喚獸受到藥品恢復時,一定機率讓主人召喚獸同時受到相同恢復`; } }