import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 破釜沉舟・把玩 export default class PoFuChenZhou1 extends SkillBase { constructor() { super(); this.id = ESkillType.PoFuChenZhou1; this.name = "破釜沉舟"; this.icon = "pofuchenzhou"; this.effectDesc = "釋放控制法術時一定機率增加強法,己方被控制單位越多機率越高"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } getLevelData():any{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; return { add: 7 + factionTalentLevel * 0.5, } } getDetail():string{ return `釋放控制法術時一定機率增加強法,己方被控制單位越多機率越高`; } }