import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 破軍・珍藏 export default class PoJun2 extends SkillBase { constructor() { super(); this.id = ESkillType.PoJun2; this.name = "破軍"; this.icon = "pj"; this.effectDesc = "增加破防概率、破防程度"; this.effectMap = { [EAttrTypeL1.PHY_BREAK]: { add: 10, index: 0 }, [EAttrTypeL1.PHY_BREAK_PROB]: { add: 10, index: 1 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } getDetail(info = null):string{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; let addition = factionTalentLevel * 0.2 if(info){ addition = (1 + (info.addition / 10)) * addition; } return `增加${addition}%破防概率、破防程度`; } }