import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 潛龍在淵・珍藏 export default class QianLongZaiYuan2 extends SkillBase { constructor() { super(); this.id = ESkillType.QianLongZaiYuan2; this.name = "潛龍在淵"; this.icon = "qlzy"; this.effectDesc = "召喚獸每存活1回合,物理、仙法、鬼火、天魔、分光、小樓、青面等傷害增加"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } getLevelData():any{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; return { add: 7 + factionTalentLevel * 0.5, } } getDetail():string{ return `召喚獸每存活1回合,物理、仙法、鬼火、天魔、分光、小樓、青面等傷害增加`; } }