import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 生機・珍藏 export default class ShengJi2 extends SkillBase { constructor() { super(); this.id = ESkillType.ShengJi2; this.name = "生機"; this.icon = "sj"; this.effectDesc = "召喚獸受到傷害被擊殺離場時有概率釋放一次低血量單體回血效果,可複活倒地單位,僅PVP前3回合生效"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } getLevelData():any{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; return { add: 7 + factionTalentLevel * 0.5, } } getDetail():string{ return `召喚獸受到傷害被擊殺離場時有概率釋放一次低血量單體回血效果,可複活倒地單位,僅PVP前3回合生效`; } }