import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; import SKDataUtil from "../../../gear_2.3.4/util/SKDataUtil"; // 無隙・無價 export default class WuXi3 extends SkillBase { constructor() { super(); this.id = ESkillType.WuXi3; this.name = "無隙"; this.icon = "wx"; this.effectDesc = "增加15%抗混亂"; this.effectMap = { [EAttrTypeL1.K_CONFUSION]: { add: 15, index: 0 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.FINAL; } getDetail(info = null):string{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; let addition = factionTalentLevel * 0.3 if(info){ addition = SKDataUtil.toDecimal2((1 + (info.addition / 10)) * addition); } return `增加${addition}%抗混亂`; } }