import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 吸血・無價 export default class XiXue3 extends SkillBase { constructor() { super(); this.id = ESkillType.XiXue3; this.name = "吸血"; this.icon = "xx"; this.effectDesc = "召喚獸機率吸取自身造成傷害百分比的氣血"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.FINAL; } getLevelData():any{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; return { add: 7 + factionTalentLevel * 0.5, } } getDetail():string{ return `召喚獸機率吸取自身造成傷害百分比的氣血`; } }