import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; import FactionTalent from "../../../FactionTalent"; // 載沉・無價 export default class ZaiChen3 extends SkillBase { constructor() { super(); this.id = ESkillType.ZaiChen3; this.name = "載沉"; this.icon = "zc"; this.effectDesc = "犧牲一定法力,換取忽視抗控制、忽視抗傷法"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.FINAL; } getDetail(info = null):string{ let factionTalentLevel = FactionTalent.Instance.factionTalentLevel; let addition = factionTalentLevel * 0.3 if(info){ addition = (1 + (info.addition / 10)) * addition; } return `犧牲一定法力,換取${addition}%忽視抗控制、忽視抗傷法`; } }