import SkillBase, { ActionType, ESkillQuality, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase"; export default class NiuZhuanQianKun extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.NiuZhuanQianKun; this.name = '扭轉乾坤'; this.icon = "10323"; this.desc = '進場時把己方陣營後方的狀態效果反轉給敵方陣營'; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.FINAL; this.particleEffect = 'NiuZhuanQianKun'; //特效 /**粒子特效 */ this.particleEffect= "NiuZhuanQianKun"; /**特效是否區分方向 */ this.effectDir= false; /**特效播放位置 */ this.effectPos = EffectPos.OWN; /**buff特效名字 */ this.buffEffect = "NiuZhuanQianKun"; /**技能特效 顯示修正位置 */ this.skillEffectX = 0; /** 技能特效 顯示修正位置 */ this.skillEffectY = 0; /**buff特效 顯示位置 */ this.buffEffectY = 0; /**buff顯示在人物之前 還是之後 */ this.buffFront= true; } getDetail(): string { return `進場時把己方陣營後方的狀態效果反轉給敵方陣營`; } }