import GameUtil from "../../../core/GameUtil"; import SkillBase, { ActionType, AffectType, ESkillQuality, EAttackType, ESkillType, MagicType } from "../core/SkillBase"; //天降流火 export default class TianJiangLiuHUo extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.TianJiangLiuHUo; this.name = "天降流火"; this.icon = "10313"; this.desc = '物理攻擊敵方時有機率觸發射箭攻擊,觸發時命中率提升20%,致命率、狂暴率提升10%,若射箭致死目標,則將致死一箭傷害的25%濺射給目標周圍的其他敵方單位。每回合至多觸發2次射箭攻擊。 '; this.faXi = MagicType.Physics; this.atkType = EAttackType.REMOTE; this.particleEffect = '10313'; this.scale = AffectType.GROUP; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } getDetail(): string { //return `福犬在主人首次倒地時激發勇猛鬥志,擺脫一切負面狀態,幻化人形狀態。進入人形狀態後每回合開始均可清除所有負面狀態。 `; return `物理攻擊敵方時有機率觸發射箭攻擊,觸發時命中率提升20%,致命率、狂暴率提升10%,若射箭致死目標,則將致死一箭傷害的25%濺射給目標周圍的其他敵方單位。每回合至多觸發2次射箭攻擊。 `; } }