import SkillBase, { ActionType,ESkillQuality, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase"; export default class ZhenYuJIngLei extends SkillBase{ constructor() { super(); this.init(); } init() { this.id = ESkillType.ZhenYuJIngLei; this.name = '振羽驚雷'; this.icon = "10336"; this.desc = '受到大於自身氣血上限50%的傷害時,若自身處於被控制狀態,有機率觸發“振羽”,解除自身被控制狀態,若未處於被控制狀態,則有機率觸發“驚雷”,使用飛龍在天-雷攻擊目標,沒有法術技能則物理攻擊'; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.SHEN; } getDetail():string{ return '受到大於自身氣血上限50%的傷害時,若自身處於被控制狀態,有機率觸發“振羽”,解除自身被控制狀態,若未處於被控制狀態,則有機率觸發“驚雷”,使用飛龍在天-雷攻擊目標,沒有法術技能則物理攻擊'; } }