import GameUtil from "../../../core/GameUtil"; import SkillBase, { ActionType,ActionOn,EffectPos, AffectType, ESkillQuality, EAttackType, ESkillType, MagicType } from "../core/SkillBase"; //澤披八方 export default class piZeBaFang extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.piZeBaFang; this.name = '澤披八方'; this.icon = '10315'; this.desc = '給己方3個非死亡單位施加庇護狀態。 '; this.particleEffect = '25236'; this.buffEffect = '25137'; this.faXi = MagicType.Defense; this.skillActOn = ActionOn.SELF this.scale = AffectType.GROUP; this.effectPos = EffectPos.STAGE; } getDetail(): string { return `給己方3個非死亡單位施加庇護狀態(優先選擇人物單位),鹿蜀可為此狀態成員承擔部分傷害,且自身所受傷害弱化,持續3回合,冷卻5回合。 `; } }