frames 1.png aliases spriteOffset {-7,27} spriteSize {108,164} spriteSourceSize {500,500} textureRect {{2,2},{108,164}} textureRotated metadata format 3 pixelFormat RGBA8888 premultiplyAlpha realTextureFileName hit_1.png size {112,168} smartupdate $TexturePacker:SmartUpdate:18b7a2920cf0748200128bdc053b7d99:55f1298cef547e6ed59526f1191a1f3b:3782a6fcbf1970af6a168ee7e3194cb8$ textureFileName hit_1.png