frames 1.png aliases spriteOffset {-5,22} spriteSize {100,160} spriteSourceSize {500,500} textureRect {{2,2},{100,160}} textureRotated metadata format 3 pixelFormat RGBA8888 premultiplyAlpha realTextureFileName hit_3.png size {104,164} smartupdate $TexturePacker:SmartUpdate:76095c6f5eb76b97900fc2e4b1ad6bad:eec96ec0cf99b8b0a0fbd507f724163e:93fd4806764b63fdcf3d49be5ae2b492$ textureFileName hit_3.png