113 lines
3.3 KiB
JavaScript
113 lines
3.3 KiB
JavaScript
import GameModel from "../ts/core/GameModel";
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import GameUtil from "../ts/core/GameUtil";
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import MsgAlert from "../ts/game/msg/MsgAlert";
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cc.Class({
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extends: cc.Component,
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properties: {
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nameLab: cc.Label,
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headIcon: cc.Sprite,
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idLabel: cc.Label,
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leaveBtn: cc.Node,
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kickBtn: cc.Node,
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transferBtn: cc.Node,
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beLeader: cc.Node,
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tempLeave: cc.Node
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},
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onLoad() {
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},
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setInfo(info) {
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this.objInfo = info;
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this.leaveBtn.active = false;
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this.kickBtn.active = false;
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this.transferBtn.active = false;
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this.beLeader.active = false;
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if (GameModel.player.onlyid == info.onlyid) {
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this.leaveBtn.active = true;
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if (!GameModel.player.isleader) {
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this.tempLeave.active = true;
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this.tempLeave.y = this.transferBtn.y;
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if (this.objInfo.pause == 1) {
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this.tempLeave.getChildByName("tip").getComponent(cc.Label).string = "回歸隊伍"
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} else {
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this.tempLeave.getChildByName("tip").getComponent(cc.Label).string = "暫離隊伍"
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}
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}
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} else if (GameModel.player.teamid > 0 && GameModel.player.isleader) {
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this.kickBtn.active = true;
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this.transferBtn.active = true;
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if (this.objInfo.pause == 1) {
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this.tempLeave.active = true;
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this.tempLeave.getChildByName("tip").getComponent(cc.Label).string = "召回隊伍"
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}
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} else if (this.objInfo.isleader) {
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this.beLeader.active = true;
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}
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// else{
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// this.node.destroy();
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// return;
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// }
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this.headIcon.spriteFrame = GameModel.getRoleHead(info.resid);
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this.nameLab.node.color = GameUtil.getReliveColor(info.relive);
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this.nameLab.string = info.name;
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this.idLabel.string = `編號:${info.roleid}`;
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},
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leaveTeam(e, d) {
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GameModel.send('c2s_leave_team', {
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roleid: this.objInfo.roleid,
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teamid: this.objInfo.teamid
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});
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this.closeSelf();
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},
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transferTeamLeaderRequst(e, d) {
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GameModel.send('c2s_transfer_team_requst', {
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toid: this.objInfo.roleid,
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type: 1
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});
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this.closeSelf();
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},
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beLeaderRequst() {
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GameModel.send('c2s_transfer_team_requst', {
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toid: this.objInfo.roleid,
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type: 0
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});
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this.closeSelf();
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},
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closeSelf(e, d) {
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this.node.destroy();
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},
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tempLeaveFunc() {
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if (this.objInfo.pause == 0) {
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if (GameModel.player.isleader) {
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MsgAlert.addMsg("隊長不可暫離隊伍");
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return;
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}
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GameModel.send('c2s_pause_team', {
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roleid: this.objInfo.roleid
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});
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GameModel.player.tempLeave = true
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}
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else {
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if (this.objInfo.roleid == GameModel.player.roleid) {
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GameModel.send('c2s_recall_confirm', {
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roleid: this.objInfo.roleid
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});
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} else {
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GameModel.send('c2s_recall_team', {
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roleid: this.objInfo.roleid
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});
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}
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GameModel.player.tempLeave = false
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}
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this.closeSelf();
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}
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});
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