52 lines
1.2 KiB
TypeScript
52 lines
1.2 KiB
TypeScript
//已TS化,測試無誤可刪除原JS代碼
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import GameModel from "../../ts/core/GameModel";
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import GameUtil from "../../ts/core/GameUtil";
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import ItemUtil from "../../ts/core/ItemUtil";
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const {ccclass, property} = cc._decorator;
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@ccclass
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export default class ChatAppelItem extends cc.Component {
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@property(cc.Sprite)
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itemIcon: cc.Sprite = null;
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@property(cc.Label)
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nameLab: cc.Label = null ;
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@property(cc.Label)
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petLevel: cc.Label =null;
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@property(cc.Node)
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onbattleIcon: cc.Node = null;
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@property(cc.Node)
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selectedNode: cc.Node = null;
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itemInfo :any =null;
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onLoad() {
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}
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loadInfo(info:any) {
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this.itemInfo = info;
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this.itemInfo.type = info.mType;
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this.itemInfo.id = info.petid;
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this.itemIcon.spriteFrame = ItemUtil.getItemIcon(info.resid || info.resId);
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this.nameLab.string = info.name;
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if(info.mType == 3){
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GameUtil.setReliveLabel(this.petLevel,1,info.relive,info.level);
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}else{
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this.petLevel.string = info.level+"級";
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}
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}
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mCallback: any;
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setCallback(callback) {
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this.mCallback = callback;
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}
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onPetClick() {
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if(this.mCallback){
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this.mCallback(this.itemInfo);
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}
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}
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}
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