90 lines
2.3 KiB
JavaScript
90 lines
2.3 KiB
JavaScript
import GameModel from "../ts/core/GameModel";
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import GameUtil from "../ts/core/GameUtil";
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import MsgAlert from "../ts/game/msg/MsgAlert"
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cc.Class({
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extends: cc.Component,
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properties: {
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nameLab: cc.Label,
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levelLab: cc.Label,
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headIcon: cc.Sprite,
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roleidLab: cc.Label,
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bgNode: cc.Node,
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inviteNode: cc.Node
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},
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onLoad() {
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this.node.on(cc.Node.EventType.TOUCH_START, this.touchBegan.bind(this));
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if (GameModel.player.mapid == 4004 || GameModel.player.mapid == 3001) {
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this.inviteNode.active = false
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this.bgNode.height = 160
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}
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let label = this.inviteNode.getChildByName("New Label")
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if(GameModel.player.teamid > 0){
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//invite node 變為邀請
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label.getComponent(cc.Label).string = "邀請入隊"
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}else{
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//invite node 變為加入
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label.getComponent(cc.Label).string = "申請入隊"
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}
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},
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touchBegan(event) {
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if (this.bgNode.getBoundingBoxToWorld().contains(event.getLocation())) {
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return;
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}
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this.node.runAction(cc.sequence(cc.fadeOut(0.1), cc.removeSelf()));
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},
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loadInfo(info, node) {
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console.log("loadInfo", info)
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this.friendInfo = info;
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this.nameLab.string = info.name;
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if (info.level == -1) {
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this.nameLab.node.color = cc.color(255, 0, 0);
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this.levelLab.node.parent.active = false;
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} else {
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this.levelLab.node.parent.active = true;
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this.nameLab.node.color = GameUtil.getReliveColor(info.relive);
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this.levelLab.string = info.level;
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}
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this.roleidLab.string = info.roleid;
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this.itemNode = node;
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this.headIcon.spriteFrame = GameModel.getRoleHead(info.resid);
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},
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chatBtnClicked(e, d) {
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let panelLogic = this.node.parent.parent.getComponent('FriendPanel');
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panelLogic.selectedFriend(this.itemNode, this.friendInfo.roleid);
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this.node.destroy();
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},
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delBtnClicked(e, d) {
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GameModel.send('c2s_update_friends', {
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roleid: this.friendInfo.roleid,
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operation: 0
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});
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this.node.destroy();
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},
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inviteTeam() {
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if (this.friendInfo.online == 0) {
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MsgAlert.addMsg("對方不在線");
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return
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}
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if(GameModel.player.teamid > 0){
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MsgAlert.addMsg("已發送邀請");
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GameModel.send('c2s_team_invite', {
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toroleid: this.friendInfo.roleid,
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});
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}else{
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MsgAlert.addMsg("已發送申請");
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GameModel.send('c2s_requst_team', {
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roleid: GameModel.player.roleid,
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teamid: this.friendInfo.teamid
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});
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}
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}
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});
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