SamsaraGame/assets/Script/panel/FriendListItem.js
2025-04-24 17:03:28 +08:00

64 lines
1.5 KiB
JavaScript

import GameModel from "../ts/core/GameModel";
import GameUtil from "../ts/core/GameUtil";
import SKUIUtil from "../ts/gear_2.3.4/util/SKUIUtil";
cc.Class({
extends: cc.Component,
properties: {
nameLab: cc.Label,
levelLab: cc.Label,
headIcon: cc.Sprite,
headBorderNode: cc.Node,
raceNodes: [cc.Node],
normalNode: cc.Node,
selectedNode: cc.Node,
detailNode: cc.Prefab,
border: cc.Sprite
},
onLoad() { },
loadInfo(info) {
this.friendInfo = info;
this.nameLab.string = info.name;
if (info.level == -1) {
this.levelLab.string = '離線';
this.levelLab.node.color = cc.color(255, 0, 0);
} else {
this.levelLab.string = info.level + '級';
this.levelLab.node.color = GameUtil.getReliveColor(info.relive);
}
if (info.race != 0) {
this.raceNodes[parseInt(info.race) - 1].active = true;
}
this.headIcon.spriteFrame = GameModel.getRoleHead(info.resid);
if (info.portrait)
SKUIUtil.setHeadBorder(this.headBorderNode, info.portrait);
else
SKUIUtil.setHeadBorder(this.headBorderNode, 555100);
// if (info.online == 1) {
// this.onlineNode.active = true;
// }
// else{
// this.offlineNode.active = true;
// }
},
onDetailBtnClicked(e, d) {
let detail = cc.instantiate(this.detailNode);
detail.parent = this.node.parent.parent.parent.parent;
detail.getComponent('FriendDetail').loadInfo(this.friendInfo, this.node);
},
selected() {
this.selectedNode.active = true;
this.normalNode.active = false;
},
unSelected() {
this.selectedNode.active = false;
this.normalNode.active = true;
}
});