2025-04-24 17:03:28 +08:00

47 lines
777 B
TypeScript

const {ccclass, property} = cc._decorator;
@ccclass
export default class NBattleObj extends cc.Component {
@property(cc.Node)
animationNode:cc.Node=null;
@property(cc.ProgressBar)
hpProgress:cc.ProgressBar=null;
@property(cc.ProgressBar)
mpProgress:cc.ProgressBar=null;
@property(cc.Sprite)
roleSpr:cc.Sprite=null;
@property(cc.Label)
nameLabel:cc.Label=null;
@property(cc.Node)
effectLayer:cc.Node=null;
@property(cc.Node)
effectBg:cc.Node=null;
@property(cc.Node)
actionEffect:cc.Node=null;
@property(cc.Prefab)
effect:cc.Prefab=null;
@property(cc.Node)
bufferLayer:cc.Node=null;
@property(cc.Prefab)
buffPrefab:cc.Prefab=null;
// onLoad () {}
start () {
}
// update (dt) {}
}