2025-04-24 17:03:28 +08:00

51 lines
1.6 KiB
TypeScript

import GameModel from "../../core/GameModel";
import ItemUtil from "../../core/ItemUtil";
import SKDataUtil from "../../gear_2.3.4/util/SKDataUtil";
export default class VIPUtil {
// 根據充值金額換算VIP等級
static getVipLevel(chargeSum: number): number {
let conf = GameModel.game_conf.vip;
let vipLevel = 0;
for (let item of conf) {
if (chargeSum >= item.money) {
vipLevel = item.level;
}
}
return vipLevel;
}
static getNextMoney(vipLevel: number, current: number): number {
let conf = GameModel.game_conf.vip;
if (vipLevel == conf.length - 1) {
return 0;
}
let total = conf[vipLevel + 1].money;
return total - current;
}
static getVipReward(vipLevel: number): any[] {
if(vipLevel < 0 )return
let conf = GameModel.game_conf.vip;
if (vipLevel >= conf.length) {
return null;
}
let reward: String = conf[vipLevel].day_reward;
let list = reward.split(",");
let result = [];
for (let item of list) {
let itemList = item.split(":");
if (itemList.length < 2) {
continue;
}
let itemId = itemList[0];
let count = SKDataUtil.toNumber(itemList[1]);
let itemData = SKDataUtil.clone(ItemUtil.getItemData(itemId));
if (itemData) {
itemData.count = count;
result.push(itemData);
}
}
return result;
}
}