37 lines
1.4 KiB
TypeScript
37 lines
1.4 KiB
TypeScript
import SkillBase, { ActionOn, ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase";
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// 魔神護體
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export default class MoShenHuTi extends SkillBase {
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constructor() {
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super();
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this.init();
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}
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init() {
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this.id = ESkillType.MoShenHuTi;
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this.name = '魔神護體';
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this.icon = '1019';
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this.desc = '使單目標進入加防狀態。 ';
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this.particleEffect = '23117';
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this.buffEffect = 'fang';
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this.buffEffectY = 45;
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this.faXi = MagicType.Defense;
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this.vecLevelExp = [300, 1700, 5300, 11900, 22500];
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this.skillActOn = ActionOn.SELF;
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}
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getLevelData(level:number):any{
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return {
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nTargetCnt: 1,
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nRound: Math.floor(3 * (1 + Math.pow(level, 0.35) * 5 / 100)),
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nKongAdd: Math.round(1.1 * (Math.pow(level, 0.35) * 20 / 100 + 1)),
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nFaAdd: Math.round(18 * (Math.pow(level, 0.35) * 2 / 100 + 1)),
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nFangAdd: Math.round(15 * (Math.pow(level, 0.35) * 2 / 100 + 1))
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}
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}
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getDetail():string{
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let stLevelData = this.getLevelData(this.curExp);
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return `召喚鬼神依附到自己身上。控制抗性增加${stLevelData.nKongAdd}%,傷法抗性增加${stLevelData.nFaAdd}%,防禦增加${stLevelData.nFangAdd}%。目標人數${stLevelData.nTargetCnt}人,持續${stLevelData.nRound}個回合。 `;
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}
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} |