2025-04-24 17:03:28 +08:00

30 lines
995 B
TypeScript

import { EAttrTypeL1 } from "../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
import FactionTalent from "../../../FactionTalent";
import SKDataUtil from "../../../gear_2.3.4/util/SKDataUtil";
// 精妙・珍藏
export default class JingMiao2 extends SkillBase {
constructor() {
super();
this.id = ESkillType.JingMiao2;
this.name = "精妙";
this.icon = "jm";
this.effectDesc = "增加命中率";
this.effectMap = {
[EAttrTypeL1.PHY_HIT]: { add: 10, index: 0 },
};
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.HIGH;
}
getDetail(info = null):string{
let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
let addition = factionTalentLevel * 0.2
if(info){
addition = SKDataUtil.toDecimal2((1 + (info.addition / 10)) * addition);
}
return `增加${addition}%命中率`;
}
}