2025-04-24 17:03:28 +08:00

23 lines
1.1 KiB
TypeScript

import SkillBase, { ActionType,ESkillQuality, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase";
export default class ZhenYuJIngLei extends SkillBase{
constructor() {
super();
this.init();
}
init() {
this.id = ESkillType.ZhenYuJIngLei;
this.name = '振羽驚雷';
this.icon = "10336";
this.desc = '受到大於自身氣血上限50%的傷害時,若自身處於被控制狀態,有機率觸發“振羽”,解除自身被控制狀態,若未處於被控制狀態,則有機率觸發“驚雷”,使用飛龍在天-雷攻擊目標,沒有法術技能則物理攻擊';
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.SHEN;
}
getDetail():string{
return '受到大於自身氣血上限50%的傷害時,若自身處於被控制狀態,有機率觸發“振羽”,解除自身被控制狀態,若未處於被控制狀態,則有機率觸發“驚雷”,使用飛龍在天-雷攻擊目標,沒有法術技能則物理攻擊';
}
}