2025-04-24 17:03:28 +08:00

44 lines
1.2 KiB
TypeScript

import GameModel from "../core/GameModel";
import SKDataUtil from "../gear_2.3.4/util/SKDataUtil";
export default class Horse {
position: number;
name: string;
level: number;
exp: number;
race: number;
resId: number;
constructor(position: number, name: string, level: number, exp: number, race: number) {
this.position = position;
this.name = name;
this.level = level;
this.exp = exp;
this.race = 0;
this.resId = 0;
this.setRace(race);
}
// 設置種族
setRace(race: number) {
race = SKDataUtil.toNumber(race);
race = SKDataUtil.clamp(race, 1, 5);
if (this.race == race) {
return;
}
this.race = race;
let conf = GameModel.game_conf.horse[(this.race - 1) * 4 + this.position];
if (conf) {
if (SKDataUtil.isEmptyString(this.name)) {
this.name = conf.name;
}
this.resId = conf.resid;
}
}
parse(data: any, race: number) {
this.name = data.name;
this.level = data.level;
this.exp = data.exp;
this.setRace(race);
}
}