2025-04-24 17:03:28 +08:00

93 lines
2.8 KiB
TypeScript

import MyModel from "../core/MyModel";
import SKUIUtil from "../gear_2.3.4/util/SKUIUtil";
import FGUtil, { TipAlign } from "../gear_2.3.4/fgui/FGUtil";
import SKSocket from "../gear_2.3.4/net/SKSocket";
import GameModel from "../core/GameModel";
import MsgAlert from "../game/msg/MsgAlert";
import SKDataUtil from "../gear_2.3.4/util/SKDataUtil";
import ItemUtil from "../core/ItemUtil";
import GameUtil from "../core/GameUtil";
import SkillUtil from "../game/skill/core/SkillUtil";
import SkillBase, { ESkillQuality } from "../game/skill/core/SkillBase";
import FGAlert from "../gear_2.3.4/fgui/FGAlert";
import SKLogger from "../gear_2.3.4/util/SKLogger";
import { LongPressSpeedProp } from "../core/EEnum";
import AdoptPannel from "./AdoptPannel";
import BabyMgrPannel from "./BabyMgrPannel";
import BabyList from "./BabyList";
import SKAnimation from "../gear_2.3.4/gui/SKAnimation";
export default class NurtureHome extends cc.Component {
static shared = new NurtureHome();
main: fgui.GComponent;
show() {
this.loadUI();
}
hide() {
FGUtil.dispose(this.main);
this.unscheduleAllCallbacks()
this.main = null;
}
loadUI() {
FGUtil.dispose(this.main);
this.unscheduleAllCallbacks()
this.main = fgui.UIPackage.createObject("main_ui", "home_main").asCom;
FGUtil.root().addChild(this.main);
FGUtil.fitScreen(this.main);
this.initUI();
this.initEvent();
// this.loadHorseSkill();
}
initUI(){
let name = GameModel.player.name
this.main.getChild("homeName").asLabel.text = `${name}的家園`
this.main.getChild("childName").asLabel.text = `${name}的寶貝`
this.main.getChild("close").onClick(this.hide, this)
this.main.getChild("btnEnterRoom").onClick(this.onClickEnterRoom, this)
this.main.getChild("btnRaise").onClick(this.onClickRaise, this)
this.main.getChild("btn_more").onClick(this.onClickAdopt, this)
let baby = MyModel.shared.BabyList.GetBattleBaby()
if (baby != null){
this.onBabyBattle(baby)
}
}
onClickEnterRoom(){
let gameLogic = cc.find("Canvas").getComponent("GameLogic")
gameLogic.mapLogic.changeMap(4001);
this.hide()
}
onClickRaise(){
if (MyModel.shared.BabyList.GetBabyCount() == 0){
MsgAlert.addMsg("請先領取寶寶, 才能進行培養!")
return
}
BabyMgrPannel.shared.show()
}
onClickAdopt(){
if(MyModel.shared.BabyList.GetBabyCount() == 3){
MsgAlert.addMsg("抱歉, 你只能領取三個小孩!")
return
}
AdoptPannel.shared.show()
}
onBabyBattle(baby){
if (this.main == null) return
this.main.getController("ctrl_hasChild").selectedIndex = baby.Attr.sex + 1;
}
initEvent(){
}
}