2025-04-24 17:03:28 +08:00

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//已TS化測試無誤可刪除原JS代碼
import GameModel from "../core/GameModel";
import GameUtil from "../core/GameUtil";
import ItemUtil from "../core/ItemUtil";
const {ccclass, property} = cc._decorator;
@ccclass
export default class NPetItem extends cc.Component {
@property(cc.Sprite)
itemIcon: cc.Sprite = null;
@property(cc.Label)
nameLab: cc.Label = null ;
@property(cc.Label)
petLevel: cc.Label =null;
@property(cc.Node)
onbattleIcon: cc.Node = null;
@property(cc.Node)
selectedNode: cc.Node = null;
itemInfo :any =null;
onLoad() {
this.selectedNode.active = false;
}
loadInfo(info:any, onbattle:boolean) {
this.itemInfo = info;
this.itemIcon.spriteFrame = ItemUtil.getItemIcon(info.resid);
this.nameLab.string = info.name;
GameUtil.setReliveLabel(this.petLevel,1,info.relive,info.level);
this.onbattleIcon.active = onbattle;
}
selected(){
//選中寶寶
this.selectedNode.active = true;
}
unSelected(){
this.selectedNode.active = false;
}
}