2025-04-24 17:03:28 +08:00

90 lines
2.0 KiB
JavaScript

module.exports =
`
#ifdef GL_ES
precision mediump float;
#endif
varying vec2 v_texCoord;
uniform float u_dH;
uniform float u_dS;
uniform float u_dL;
void main() {
vec4 texColor=texture2D(CC_Texture0, v_texCoord).rgba;
float r=texColor.r;
float g=texColor.g;
float b=texColor.b;
float a=texColor.a;
float h;
float s;
float l;
{
float max=max(max(r,g),b);
float min=min(min(r,g),b);
if(max==min){
h=0.0;
}else if(max==r&&g>=b){
h=60.0*(g-b)/(max-min)+0.0;
}else if(max==r&&g<b){
h=60.0*(g-b)/(max-min)+360.0;
}else if(max==g){
h=60.0*(b-r)/(max-min)+120.0;
}else if(max==b){
h=60.0*(r-g)/(max-min)+240.0;
}
l=0.5*(max+min);
if(l==0.0||max==min){
s=0.0;
}else if(0.0<=l&&l<=0.5){
s=(max-min)/(2.0*l);
}else if(l>0.5){
s=(max-min)/(2.0-2.0*l);
}
}
h=h+u_dH;
s=min(1.0,max(0.0,s+u_dS));
vec4 finalColor;
{
float q;
if(l<0.5){
q=l*(1.0+s);
}else if(l>=0.5){
q=l+s-l*s;
}
float p=2.0*l-q;
float hk=h/360.0;
float t[3];
t[0]=hk+1.0/3.0;t[1]=hk;t[2]=hk-1.0/3.0;
for(int i=0;i<3;i++){
if(t[i]<0.0)t[i]+=1.0;
if(t[i]>1.0)t[i]-=1.0;
}
float c[3];
for(int i=0;i<3;i++){
if(t[i]<1.0/6.0){
c[i]=p+((q-p)*6.0*t[i]);
}else if(1.0/6.0<=t[i]&&t[i]<0.5){
c[i]=q;
}else if(0.5<=t[i]&&t[i]<2.0/3.0){
c[i]=p+((q-p)*6.0*(2.0/3.0-t[i]));
}else{
c[i]=p;
}
}
finalColor=vec4(c[0],c[1],c[2],a);
}
finalColor+=vec4(u_dL,u_dL,u_dL,0.0);
gl_FragColor=finalColor;
}
`;