55 lines
1.5 KiB
JavaScript
55 lines
1.5 KiB
JavaScript
import GameModel from "../ts/core/GameModel";
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cc.Class({
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extends: cc.Component,
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properties: {
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content: cc.Node,
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reward_item: cc.Prefab,
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},
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start () {
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this.initScroll(GameModel.player.chargesum, GameModel.player.rewardrecord);
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},
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initScroll (charge_sum, reward_record) {
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let reward_list = GameModel.conf_charge_reward;
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let list = [];
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for (let i = 1; reward_list[i]; ++i) {
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let item = reward_list[i];
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list.push(item);
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}
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list.sort((a, b) => {
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return a.money - b.money;
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});
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for(let item of list){
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let node = cc.instantiate(this.reward_item);
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node.parent = this.content;
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let has_gain = ((reward_record&(1<<(item.id-1))) > 0);
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let logic = node.getComponent('ChargeRewardItem');
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let reward = [];
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if (item.gid1 && item.gid1>0 && item.count1 && item.count1>0){
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reward.push({gid: item.gid1, count: item.count1});
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}
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if (item.gid2 && item.gid2>0 && item.count2 && item.count2>0){
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reward.push({gid: item.gid2, count: item.count2});
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}
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if (item.gid3 && item.gid3>0 && item.count3 && item.count3>0){
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reward.push({gid: item.gid3, count: item.count3});
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}
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if (item.gid4 && item.gid4>0 && item.count4 && item.count4>0){
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reward.push({gid: item.gid4, count: item.count4});
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}
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if (item.gid5 && item.gid5>0 && item.count5 && item.count5>0){
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reward.push({gid: item.gid5, count: item.count5});
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}
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logic.init(item.money, charge_sum, has_gain, reward, item.id);
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}
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},
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onButtonClick (event, param) {
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if (param == 'close')
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this.node.destroy();
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},
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});
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