29 lines
1.0 KiB
TypeScript
29 lines
1.0 KiB
TypeScript
import { EAttrTypeL1 } from "../../../core/EEnum";
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import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
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import FactionTalent from "../../../FactionTalent";
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// 鬼火攻心・無價
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export default class GuiHuoGongXin3 extends SkillBase {
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constructor() {
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super();
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this.id = ESkillType.GuiHuoGongXin3;
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this.name = "鬼火攻心";
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this.icon = "ghgx";
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this.effectDesc = "每逢2的整數倍回合鬼火單法傷害提升,PVE常駐提高";
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this.effectMap = {
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[EAttrTypeL1.HK_WILDFIRE]: { add: 15, index: 0 },
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};
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this.action_type = ActionType.PASSIVE;
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this.quality = ESkillQuality.FINAL;
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}
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getDetail(info = null):string{
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let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
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let addition = factionTalentLevel * 0.1
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if(info){
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addition = (1 + (info.addition / 10)) * addition;
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}
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return `每逢2的整數倍回合鬼火單法傷害提升,PVE常駐提高`;
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}
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}
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