2025-04-24 17:03:28 +08:00

32 lines
1.1 KiB
TypeScript

import { EAttrTypeL1 } from "../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
import FactionTalent from "../../../FactionTalent";
// 金剛・把玩
export default class JinGang1 extends SkillBase {
constructor() {
super();
this.id = ESkillType.JinGang1;
this.name = "金剛";
this.icon = "jg";
this.effectDesc = "增加抗風、抗雷、抗水、抗火";
this.effectMap = {
[EAttrTypeL1.K_WIND]: { add: 7, index: 0 },
[EAttrTypeL1.K_FIRE]: { add: 7, index: 1 },
[EAttrTypeL1.K_WATER]: { add: 7, index: 2 },
[EAttrTypeL1.K_THUNDER]: { add: 7, index: 3 }
};
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
getDetail(info = null):string{
let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
let addition = factionTalentLevel * 0.1
if(info){
addition = (1 + (info.addition / 10)) * addition;
}
return `增加${addition}%抗風、抗雷、抗水、抗火`;
}
}