2025-04-24 17:03:28 +08:00

29 lines
1.1 KiB
TypeScript

import { EAttrTypeL1 } from "../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
import FactionTalent from "../../../FactionTalent";
// 金石為開・把玩
export default class JinShiWeiKai1 extends SkillBase {
constructor() {
super();
this.id = ESkillType.JinShiWeiKai1;
this.name = "金石為開";
this.icon = "jswk";
this.effectDesc = "每施展一次仙法、鬼火、三尸、毒,無視掉被命中目標一定的對應抗性(連續中斷兩回合,則效果被清空)";
this.effectMap = {
[EAttrTypeL1.HK_FORGET]: { add: 7, index: 0 },
};
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
getDetail(info = null):string{
let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
let addition = factionTalentLevel * 0.1
if(info){
addition = (1 + (info.addition / 10)) * addition;
}
return `每施展一次仙法、鬼火、三尸、毒,無視掉被命中目標一定的對應抗性(連續中斷兩回合,則效果被清空)`;
}
}