2025-04-24 17:03:28 +08:00

26 lines
899 B
TypeScript

import { EAttrTypeL1 } from "../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
import FactionTalent from "../../../FactionTalent";
// 枯榮・把玩
export default class KuRong1 extends SkillBase {
constructor() {
super();
this.id = ESkillType.KuRong1;
this.name = "枯榮";
this.icon = "kr";
this.effectDesc = "犧牲一定速度,換取忽視抗控制、忽視抗傷法";
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
getDetail(info = null):string{
let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
let addition = factionTalentLevel * 0.1
if(info){
addition = (1 + (info.addition / 10)) * addition;
}
return `犧牲一定速度,換取${addition}%忽視抗控制、忽視抗傷法`;
}
}