2025-04-24 17:03:28 +08:00

27 lines
928 B
TypeScript

import { EAttrTypeL1 } from "../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
import FactionTalent from "../../../FactionTalent";
import SKDataUtil from "../../../gear_2.3.4/util/SKDataUtil";
// 冥想・把玩
export default class MingXiang3 extends SkillBase {
constructor() {
super();
this.id = ESkillType.MingXiang1;
this.name = "冥想";
this.icon = "mingxiang";
this.effectDesc = "降低師門法術所需藍耗";
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
getDetail(info = null):string{
let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
let addition = factionTalentLevel * 0.2
if(info){
addition = SKDataUtil.toDecimal2((1 + (info.addition / 10)) * addition);
}
return `降低50%師門法術所需藍耗`;
}
}