2025-04-24 17:03:28 +08:00

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import { EAttrTypeL1 } from "../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
import FactionTalent from "../../../FactionTalent";
// 怒擊・把玩
export default class NuJi1 extends SkillBase {
constructor() {
super();
this.id = ESkillType.NuJi1;
this.name = "怒擊";
this.icon = "nj";
this.effectDesc = "召喚獸蓄勢待發第N回合出戰則攻擊力增加。";
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
getLevelData():any{
let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
return {
add: 7 + factionTalentLevel * 0.5,
}
}
getDetail():string{
let stLevelData = this.getLevelData();
return `召喚獸蓄勢待發第N回合出戰則攻擊力增加。 `;
}
}