2025-04-24 17:03:28 +08:00

31 lines
1.1 KiB
TypeScript

import { EAttrTypeL1 } from "../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
import FactionTalent from "../../../FactionTalent";
import SKDataUtil from "../../../gear_2.3.4/util/SKDataUtil";
// 破軍・把玩
export default class PoJun1 extends SkillBase {
constructor() {
super();
this.id = ESkillType.PoJun1;
this.name = "破軍";
this.icon = "pj";
this.effectDesc = "增加破防概率、破防程度";
this.effectMap = {
[EAttrTypeL1.PHY_BREAK]: { add: 7, index: 0 },
[EAttrTypeL1.PHY_BREAK_PROB]: { add: 7, index: 1 },
};
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
getDetail(info = null):string{
let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
let addition = factionTalentLevel * 0.1
if(info){
addition = SKDataUtil.toDecimal2((1 + (info.addition / 10)) * addition);
}
return `增加${addition}%破防概率、破防程度`;
}
}