29 lines
1.0 KiB
TypeScript
29 lines
1.0 KiB
TypeScript
import { EAttrTypeL1 } from "../../../core/EEnum";
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import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
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import FactionTalent from "../../../FactionTalent";
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// 氣定滄海・無價
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export default class QiDingCangHai3 extends SkillBase {
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constructor() {
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super();
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this.id = ESkillType.QiDingCangHai3;
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this.name = "氣定滄海";
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this.icon = "qdch";
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this.effectDesc = "釋放冰混睡忘時一定機率增加忽視,血量百分比越低機率越高";
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this.effectMap = {
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[EAttrTypeL1.HK_WILDFIRE]: { add: 15, index: 0 },
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};
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this.action_type = ActionType.PASSIVE;
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this.quality = ESkillQuality.FINAL;
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}
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getDetail(info = null):string{
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let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
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let addition = factionTalentLevel * 0.1
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if(info){
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addition = (1 + (info.addition / 10)) * addition;
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}
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return `釋放冰混睡忘時一定機率增加忽視,血量百分比越低機率越高`;
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}
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}
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