2025-04-24 17:03:28 +08:00

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import { EAttrTypeL1 } from "../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
import FactionTalent from "../../../FactionTalent";
// 生機・無價
export default class ShengJi3 extends SkillBase {
constructor() {
super();
this.id = ESkillType.ShengJi3;
this.name = "生機";
this.icon = "sj";
this.effectDesc = "召喚獸受到傷害被擊殺離場時有概率釋放一次低血量單體回血效果可複活倒地單位僅PVP前3回合生效";
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.FINAL;
}
getLevelData():any{
let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
return {
add: 7 + factionTalentLevel * 0.5,
}
}
getDetail():string{
return `召喚獸受到傷害被擊殺離場時有概率釋放一次低血量單體回血效果可複活倒地單位僅PVP前3回合生效`;
}
}