2025-04-24 17:03:28 +08:00

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import { EAttrTypeL1 } from "../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
import FactionTalent from "../../../FactionTalent";
// 意氣・把玩
export default class YiQi1 extends SkillBase {
constructor() {
super();
this.id = ESkillType.YiQi1;
this.name = "意氣";
this.icon = "yq";
this.effectDesc = "如果連續2回合出手時被控下一個回合有機率擺脫控制";
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
getLevelData():any{
let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
return {
add: 7 + factionTalentLevel * 0.5,
}
}
getDetail():string{
return `如果連續2回合出手時被控下一個回合有機率擺脫控制`;
}
}