556 lines
19 KiB
TypeScript
556 lines
19 KiB
TypeScript
import SKUIUtil from "./gear_2.3.4/util/SKUIUtil";
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import FGUtil from "./gear_2.3.4/fgui/FGUtil";
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import MsgAlert from "./game/msg/MsgAlert";
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import GameModel from "./core/GameModel";
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import SKLocalUtil from "./gear_2.3.4/util/SKLocalUtil";
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import AudioManager from "./gear_2.3.4/manager/AudioManager";
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import SKSocket from "./gear_2.3.4/net/SKSocket";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class Set extends cc.Component {
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/**
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* 單例實例
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*/
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public static Instance: Set = null;
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/**
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* 主面板
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*/
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mainPanel: fgui.GComponent = null;
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/**
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* 畫面面板
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*/
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imgView: fgui.GComponent = null;
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/**
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* 聲音面板
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*/
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soundView: fgui.GComponent = null;
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/**
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* 遊戲面板
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*/
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gameView: fgui.GComponent = null;
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/**
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* 戰鬥面板
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*/
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battleView: fgui.GComponent = null;
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/**
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* 快捷面板
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*/
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eazyView: fgui.GComponent = null;
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loginOutMainPanel: fgui.GComponent = null;
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safePWPanel: fgui.GComponent = null;
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loginOutTime: number = 0;
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onLoad() {
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if (Set.Instance === null) {
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Set.Instance = this;
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} else {
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this.destroy();
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return;
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}
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}
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openSetMainPanel() {
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if (!SKUIUtil.isFGUIValid(this.mainPanel)) {
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this.mainPanel = FGUtil.create("main_ui", "set_panel");
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FGUtil.root().addChild(this.mainPanel);
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this.mainPanel.makeFullScreen();
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}
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console.log( FGUtil.getComponent(this.mainPanel, "alart/title"), 111)
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FGUtil.getComponent(this.mainPanel, "mask").onClick(this.closeAll, this);
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FGUtil.getButton(this.mainPanel, "alert/close").onClick(this.closeAll, this);
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FGUtil.getButton(this.mainPanel, "alert/loginOut").onClick(this.onLogoutBtnClicked, this);
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FGUtil.getComponent(this.mainPanel, "alert/n53").onClick(this.toPage1, this);
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// FGUtil.getComponent(this.mainPanel, "alert/n53").text = "shezhi"
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FGUtil.getComponent(this.mainPanel, "alert/n54").onClick(this.toPage2, this);
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var listMenu = FGUtil.getList(this.mainPanel, "alert/menuList");
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listMenu.getChildAt(0).onClick(this.openImgView, this)
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listMenu.getChildAt(1).onClick(this.openSoundView, this)
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listMenu.getChildAt(2).onClick(this.openGameView, this)
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this.openImgView();
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FGUtil.getLoader(this.mainPanel, "alert/head").texture = GameModel.getRoleHead(GameModel.player.resid);
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FGUtil.getTextField(this.mainPanel, "alert/name").text = GameModel.player.name;
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FGUtil.getTextField(this.mainPanel, "alert/id").text = GameModel.player.roleid;
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FGUtil.getTextField(this.mainPanel, "alert/server").text = GameModel.serverData.servername;
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this.initSafeCom()
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}
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initSafeCom() {
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if (!SKUIUtil.isFGUIValid(this.mainPanel)) return
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let has_password = (GameModel.player.safe_password.length > 0);
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let has_lock = (GameModel.player.safe_lock == 1);
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var safeNode = FGUtil.getComponent(this.mainPanel, "alert/safeCom")
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FGUtil.getControl(safeNode, "locked").selectedIndex = has_password ? 1 : 0
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FGUtil.getControl(safeNode, "locked2").selectedIndex = has_lock ? 1 : 0
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FGUtil.getButton(safeNode, "n2").onClick(this.openChangeSetSafePW, this)
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FGUtil.getButton(safeNode, "n3").onClick(this.openSetSafePW, this)
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FGUtil.getButton(safeNode, "n4").onClick(this.onLockClick, this)
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FGUtil.getButton(safeNode, "n5").onClick(this.onUnLockClick, this)
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}
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openSetSafePW() {
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FGUtil.dispose(this.safePWPanel)
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if (!SKUIUtil.isFGUIValid(this.safePWPanel)) {
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this.safePWPanel = FGUtil.create("main_ui", "setSafePWPanel");
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FGUtil.root().addChild(this.safePWPanel);
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this.safePWPanel.makeFullScreen();
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}
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var alert = FGUtil.getComponent(this.safePWPanel, "alert")
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FGUtil.getControl(alert, "change").selectedIndex = 0
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FGUtil.getButton(alert, "n6").onClick(this.closeSafePanel, this)
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FGUtil.getButton(alert, "n7").clearClick();
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FGUtil.getButton(alert, "n7").onClick(this.sureSafePW, this)
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}
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sureSafePW() {
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var pwd1 = FGUtil.getTextField(this.safePWPanel, "alert/n9").text;
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var pwd2 = FGUtil.getTextField(this.safePWPanel, "alert/n10").text;
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if (pwd1 != pwd2) {
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MsgAlert.addMsg('兩次密碼不一致!');
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return;
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}
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if (!this.verifyPassword(pwd1)) {
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MsgAlert.addMsg('密碼格式錯誤!');
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return;
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}
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GameModel.send('c2s_safepass_msg', {
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pass: pwd1,
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lock: 0,
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});
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FGUtil.dispose(this.safePWPanel)
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}
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openChangeSetSafePW() {
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FGUtil.dispose(this.safePWPanel)
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if (!SKUIUtil.isFGUIValid(this.safePWPanel)) {
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this.safePWPanel = FGUtil.create("main_ui", "setSafePWPanel");
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FGUtil.root().addChild(this.safePWPanel);
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this.safePWPanel.makeFullScreen();
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}
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var alert = FGUtil.getComponent(this.safePWPanel, "alert")
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FGUtil.getControl(alert, "change").selectedIndex = 1
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FGUtil.getButton(alert, "n6").onClick(this.closeSafePanel, this)
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FGUtil.getButton(alert, "n7").clearClick();
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FGUtil.getButton(alert, "n7").onClick(this.sureChangeSafePW, this)
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}
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sureChangeSafePW() {
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var pwd1 = FGUtil.getTextField(this.safePWPanel, "alert/n9").text;
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var pwd2 = FGUtil.getTextField(this.safePWPanel, "alert/n10").text;
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var pwd3 = FGUtil.getTextField(this.safePWPanel, "alert/n13").text;
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if (pwd1 != pwd2) {
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MsgAlert.addMsg('兩次密碼不一致!');
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return;
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}
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if (pwd3 != GameModel.player.safe_password) {
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MsgAlert.addMsg('輸入密碼錯誤!');
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return;
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}
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if (!this.verifyPassword(pwd1)) {
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MsgAlert.addMsg('密碼格式錯誤!');
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return;
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}
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GameModel.send('c2s_safepass_msg', {
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pass: pwd1,
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lock: GameModel.player.safe_lock || 0,
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});
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FGUtil.dispose(this.safePWPanel)
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}
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/*
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* 上鎖
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*/
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onLockClick() {
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if (GameModel.player.safe_lock == 0 && GameModel.player.safe_password.length > 0) {
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GameModel.send('c2s_safepass_msg', {
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pass: GameModel.player.safe_password,
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lock: 1,
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});
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}
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}
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/*
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* 解鎖
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*/
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onUnLockClick() {
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FGUtil.dispose(this.safePWPanel)
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if (!SKUIUtil.isFGUIValid(this.safePWPanel)) {
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this.safePWPanel = FGUtil.create("main_ui", "setSafePWPanel");
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FGUtil.root().addChild(this.safePWPanel);
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this.safePWPanel.makeFullScreen();
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}
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var alert = FGUtil.getComponent(this.safePWPanel, "alert")
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FGUtil.getControl(alert, "change").selectedIndex = 2
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FGUtil.getButton(alert, "n6").onClick(this.closeSafePanel, this)
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FGUtil.getButton(alert, "n7").clearClick();
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FGUtil.getButton(alert, "n7").onClick(this.sureUnLock, this)
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FGUtil.getButton(alert, "n19").onClick(this.changeDelMode, this)
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}
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changeDelMode() {
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if (!SKUIUtil.isFGUIValid(this.safePWPanel)) return
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var ctr = FGUtil.getControl(this.safePWPanel, "alert/n19/selected").selectedIndex
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if (ctr == 0)
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FGUtil.getControl(this.safePWPanel, "alert/n19/selected").selectedIndex = 1
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else
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FGUtil.getControl(this.safePWPanel, "alert/n19/selected").selectedIndex = 0
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}
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sureUnLock() {
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var pwd1 = FGUtil.getTextField(this.safePWPanel, "alert/n9").text;
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var pwd2 = FGUtil.getTextField(this.safePWPanel, "alert/n10").text;
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if (pwd1 != pwd2) {
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MsgAlert.addMsg('兩次密碼不一致!');
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return;
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}
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if (!this.verifyPassword(pwd1)) {
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MsgAlert.addMsg('密碼格式錯誤!');
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return;
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}
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if (pwd1 != GameModel.player.safe_password) {
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MsgAlert.addMsg('密碼錯誤!');
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return;
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}
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var del = FGUtil.getControl(this.safePWPanel, "alert/n19/selected").selectedIndex == 1;
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if (del) {
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GameModel.send('c2s_safepass_msg', {
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pass: '',
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lock: 0,
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});
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FGUtil.dispose(this.safePWPanel)
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return
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}
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GameModel.send('c2s_safepass_msg', {
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pass: pwd1,
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lock: 0,
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});
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FGUtil.dispose(this.safePWPanel)
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}
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closeSafePanel() {
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FGUtil.dispose(this.safePWPanel)
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this.safePWPanel = null;
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}
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toPage1() {
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if (!SKUIUtil.isFGUIValid(this.mainPanel)) return
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FGUtil.getControl(this.mainPanel, "alert/page").selectedIndex = 0
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}
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toPage2() {
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if (!SKUIUtil.isFGUIValid(this.mainPanel)) return
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FGUtil.getControl(this.mainPanel, "alert/page").selectedIndex = 1
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}
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openImgView() {
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this.hideOther();
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if (!SKUIUtil.isFGUIValid(this.imgView)) {
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// 獲取主面板
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var pView = FGUtil.getComponent(this.mainPanel, "alert/box");
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this.imgView = FGUtil.create("main_ui", "view_set");
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pView.addChild(this.imgView);
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} else {
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this.imgView.visible = true;
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}
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FGUtil.getControl(this.imgView, "n31/selected").selectedIndex = GameModel.hideNotTeam ? 1 : 0;
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FGUtil.getButton(this.imgView, "n31").onClick(this.changeShowOhterRole, this)
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}
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openSoundView() {
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this.hideOther();
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if (!SKUIUtil.isFGUIValid(this.soundView)) {
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// 獲取主面板
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var pView = FGUtil.getComponent(this.mainPanel, "alert/box");
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this.soundView = FGUtil.create("main_ui", "sound_set");
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pView.addChild(this.soundView);;
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} else {
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this.soundView.visible = true;
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}
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this.setVoiceVal()
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FGUtil.getButton(this.soundView, "n2").onClick(this.closeAllVoice, this);
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FGUtil.getButton(this.soundView, "n6").onClick(this.openMusic, this);
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FGUtil.getButton(this.soundView, "n8").onClick(this.openEffect, this);
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FGUtil.getButton(this.soundView, "n10").onClick(this.openVoice, this);
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FGUtil.getComponent(this.soundView, "n4").asSlider.on(fgui.Event.STATUS_CHANGED, this.setVoiceValBySlider, this);
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FGUtil.getComponent(this.soundView, "n11").asSlider.on(fgui.Event.STATUS_CHANGED, this.setVoiceValBySlider, this);
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FGUtil.getComponent(this.soundView, "n12").asSlider.on(fgui.Event.STATUS_CHANGED, this.setVoiceValBySlider, this);
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}
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openGameView() {
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this.hideOther();
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if (!SKUIUtil.isFGUIValid(this.gameView)) {
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// 獲取主面板
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var pView = FGUtil.getComponent(this.mainPanel, "alert/box");
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this.gameView = FGUtil.create("main_ui", "game_set");
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pView.addChild(this.gameView);
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} else {
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this.gameView.visible = true;
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}
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FGUtil.getButton(this.gameView, "n16").onClick(this.openEditMode, this);
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FGUtil.getButton(this.gameView, "n17").onClick(this.closeEditMode, this);
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FGUtil.getButton(this.gameView, "n18").onClick(this.openSaveLeave, this);
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FGUtil.getButton(this.gameView, "reduce").onClick(this.subLoginOutTime, this);
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FGUtil.getButton(this.gameView, "add").onClick(this.addLoginOutTime, this);
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this.loginOutTime = parseInt(GameModel.player.offlinetime);
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FGUtil.getTextField(this.gameView, "n5").text = `${this.loginOutTime}`
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}
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openBattleView() {
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this.hideOther();
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if (!SKUIUtil.isFGUIValid(this.battleView)) {
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// 獲取主面板
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var pView = FGUtil.getComponent(this.mainPanel, "alert/box");
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this.battleView = FGUtil.create("main_ui", "battle_set");
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pView.addChild(this.battleView);
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} else {
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this.battleView.visible = true;
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}
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}
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openEazyView() {
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this.hideOther();
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if (!SKUIUtil.isFGUIValid(this.eazyView)) {
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// 獲取主面板
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var pView = FGUtil.getComponent(this.mainPanel, "alert/box");
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this.eazyView = FGUtil.create("main_ui", "eazy_set");
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pView.addChild(this.eazyView);
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} else {
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this.eazyView.visible = true;
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}
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}
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hideOther() {
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if (!SKUIUtil.isFGUIValid(this.mainPanel))
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return;
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var pView = FGUtil.getComponent(this.mainPanel, "alert/box");
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for (let i = 0; i < pView._children.length; i++) {
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var item = pView.getChildAt(i);
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item.visible = false
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}
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}
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closeAll() {
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this.closeView(this.mainPanel)
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this.closeView(this.imgView)
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this.closeView(this.soundView)
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this.closeView(this.gameView)
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this.closeView(this.battleView)
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this.closeView(this.eazyView)
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}
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closeView(view) {
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if (view) {
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FGUtil.dispose(view);
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view = null;
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}
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}
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changeShowOhterRole() {
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GameModel.hideNotTeam = !GameModel.hideNotTeam;
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var ctr = FGUtil.getControl(this.imgView, "n31/selected");
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ctr.selectedIndex = GameModel.hideNotTeam ? 1 : 0;
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SKLocalUtil.setBool(GameModel.hideNotTeam, "setting_hide_not_team");
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let logic = cc.find('Canvas').getComponent('GameLogic');
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if (logic) {
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logic.setAllPlayerActive();
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}
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}
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closeAllVoice() {
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if (!SKUIUtil.isFGUIValid(this.soundView)) return
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var ctr = FGUtil.getControl(this.soundView, "n2/selected");
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if (ctr.selectedIndex == 0) {
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AudioManager.setMusicVolume(0);
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AudioManager.setEffectVolume(0);
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AudioManager.setVoiceVolume(0);
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ctr.selectedIndex = 1
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} else {
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AudioManager.setMusicVolume(1);
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AudioManager.setEffectVolume(1);
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AudioManager.setVoiceVolume(1);
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ctr.selectedIndex = 0
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}
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this.setVoiceVal();
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}
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openMusic() {
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if (!SKUIUtil.isFGUIValid(this.soundView)) return
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var ctr = FGUtil.getControl(this.soundView, "n6/selected");
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if (ctr.selectedIndex == 0) {
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AudioManager.setMusicVolume(0);
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ctr.selectedIndex = 1
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} else {
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AudioManager.setMusicVolume(1);
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ctr.selectedIndex = 0
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}
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this.setVoiceVal();
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}
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openEffect() {
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if (!SKUIUtil.isFGUIValid(this.soundView)) return
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var ctr = FGUtil.getControl(this.soundView, "n8/selected");
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if (ctr.selectedIndex == 0) {
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AudioManager.setEffectVolume(0);
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ctr.selectedIndex = 1
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} else {
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AudioManager.setEffectVolume(1);
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ctr.selectedIndex = 0
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}
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this.setVoiceVal();
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}
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openVoice() {
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if (!SKUIUtil.isFGUIValid(this.soundView)) return
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var ctr = FGUtil.getControl(this.soundView, "n10/selected");
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if (ctr.selectedIndex == 0) {
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AudioManager.setVoiceVolume(0);
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ctr.selectedIndex = 1
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} else {
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AudioManager.setVoiceVolume(1);
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ctr.selectedIndex = 0
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}
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this.setVoiceVal();
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}
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setVoiceVal() {
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let mn = AudioManager.getMusicVolume();
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let en = AudioManager.getEffectVolume();
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let vn = AudioManager.getVoiceVolume();
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FGUtil.getComponent(this.soundView, "n4").asSlider.value = mn * 100;
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FGUtil.getComponent(this.soundView, "n11").asSlider.value = en * 100;
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FGUtil.getComponent(this.soundView, "n12").asSlider.value = vn * 100;
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FGUtil.getControl(this.soundView, "n6/selected").selectedIndex = mn == 0 ? 0 : 1
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FGUtil.getControl(this.soundView, "n8/selected").selectedIndex = en == 0 ? 0 : 1
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FGUtil.getControl(this.soundView, "n10/selected").selectedIndex = vn == 0 ? 0 : 1
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if (mn == 0 && en == 0 && vn == 0)
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FGUtil.getControl(this.soundView, "n2/selected").selectedIndex = 1
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else
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FGUtil.getControl(this.soundView, "n2/selected").selectedIndex = 0
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}
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setVoiceValBySlider() {
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if (!SKUIUtil.isFGUIValid(this.soundView)) return
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var mn = FGUtil.getComponent(this.soundView, "n4").asSlider.value / 100
|
|
var en = FGUtil.getComponent(this.soundView, "n11").asSlider.value / 100
|
|
var vn = FGUtil.getComponent(this.soundView, "n12").asSlider.value / 100
|
|
|
|
AudioManager.setMusicVolume(mn);
|
|
AudioManager.setEffectVolume(en);
|
|
AudioManager.setVoiceVolume(vn);
|
|
this.setVoiceVal()
|
|
}
|
|
|
|
openEditMode() {
|
|
if (!SKUIUtil.isFGUIValid(this.gameView)) return
|
|
|
|
FGUtil.getControl(this.gameView, "edit").selectedIndex = 1
|
|
}
|
|
|
|
closeEditMode() {
|
|
if (!SKUIUtil.isFGUIValid(this.gameView)) return
|
|
|
|
FGUtil.getControl(this.gameView, "edit").selectedIndex = 0
|
|
}
|
|
|
|
openSaveLeave() {
|
|
this.closeEditMode();
|
|
GameModel.player.offlinetime = this.loginOutTime;
|
|
GameModel.send("c2s_set_offlinetime", {
|
|
roleid: GameModel.player.roleid,
|
|
offtime: this.loginOutTime
|
|
})
|
|
}
|
|
|
|
addLoginOutTime() {
|
|
if (this.loginOutTime >= 12) return;
|
|
this.loginOutTime++;
|
|
FGUtil.getTextField(this.gameView, "n5").text = `${this.loginOutTime}`
|
|
}
|
|
|
|
subLoginOutTime() {
|
|
if (this.loginOutTime <= 0) return;
|
|
this.loginOutTime--;
|
|
FGUtil.getTextField(this.gameView, "n5").text = `${this.loginOutTime}`
|
|
}
|
|
|
|
onLogoutBtnClicked() {
|
|
FGUtil.dispose(this.loginOutMainPanel);
|
|
|
|
this.loginOutMainPanel = FGUtil.create("main_ui", "login_out");
|
|
let alert = FGUtil.getComponent(this.loginOutMainPanel, "alert");
|
|
let setBtn = FGUtil.getButton(alert, "cancel_btn");
|
|
let sureBtn = FGUtil.getButton(alert, "sure_btn")
|
|
let msg = "您的帳號將[color=#ff0000]立即下線[/color],確認登出當前賬號?";
|
|
if (GameModel.player.offlinetime != 0) {
|
|
msg = `您的帳號當前設置離線時間為[color=#ff0000]${GameModel.player.offlinetime}小時[/color]\n點擊按鈕[color=#ff0000]立即退出[/color]將離線保護[color=#ff0000]${GameModel.player.offlinetime}小時[/color],確認登出當前賬號? `
|
|
}
|
|
FGUtil.getTextField(alert, "title").text = msg;
|
|
FGUtil.root().addChild(this.loginOutMainPanel);
|
|
FGUtil.fitScreen(this.loginOutMainPanel);
|
|
|
|
sureBtn.clearClick()
|
|
sureBtn.onClick(() => {
|
|
SKSocket.disconnectBlock = null;
|
|
SKSocket.close();
|
|
SKUIUtil.loadScene("LoginScene", null, (sceneName) => {
|
|
GameModel.currentScene = sceneName;
|
|
});
|
|
})
|
|
|
|
setBtn.clearClick()
|
|
setBtn.onClick(() => {
|
|
FGUtil.getControl(this.mainPanel, "alert/page").selectedIndex = 0;
|
|
this.openGameView()
|
|
FGUtil.dispose(this.loginOutMainPanel);
|
|
this.loginOutMainPanel = null
|
|
})
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
* 驗證密碼
|
|
*/
|
|
verifyPassword(pass) {
|
|
if (pass.length < 4 || pass.length > 12) {
|
|
MsgAlert.addMsg('密碼長度不對!');
|
|
return false;
|
|
}
|
|
let regx = /^[a-zA-Z\d]+$/;
|
|
if (!regx.test(pass)) {
|
|
MsgAlert.addMsg('密碼必須為字母或數字!');
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
}
|