xy-server/game/skill/low/AnYingLiHun.ts

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2025-04-23 09:34:08 +08:00
import GameUtil from "../../../game/core/GameUtil";
import { ESkillType, EMagicType, EActionType, EBuffType, ESkillQuality } from "../../../game/role/EEnum";
import SKDataUtil from "../../gear/SKDataUtil";
import SkillBase from "../core/SkillBase";
// 暗影离魂
export default class AnYingLiHun extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.AnYingLiHun;
this.skill_name = '暗影离魂';
this.skill_type = EMagicType.PHYSICS;
this.action_type = EActionType.INITIATIVE;
this.buff_type = EBuffType.ONCE;
this.kind = ESkillType.AnYingLiHun;
this.quality = ESkillQuality.LOW;
}
getEffect(params: any = null): any {
let level = params.level || 0;
let relive = params.relive || 0;
let qinmi = params.qinmi || 0;
let po = params.po || 0;
let atk = params.atk || 0;
let ret = SKDataUtil.clone(GameUtil.skillEffect);
let cnt = 3;
let rand = SKDataUtil.random(0, 100);
if(rand >= 90){
cnt = 5
}
ret.cnt = cnt;
ret.hurt = Math.floor(75 * level + atk * (relive * 0.7 + 1) + (po * atk / 100) + Math.pow(qinmi,0.166666666666666666) * 10 / (100 + relive * 20));
return ret;
}
}