37 lines
1.4 KiB
TypeScript
37 lines
1.4 KiB
TypeScript
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import SkillBase from "../core/SkillBase";
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import GameUtil from "../../core/GameUtil";
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import SKDataUtil from "../../gear/SKDataUtil";
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import {EAttrTypeL1, EMagicType, ESkillQuality, ESkillType} from "../../role/EEnum";
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// 白浪滔天
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export default class BaiLangTaoTian extends SkillBase {
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constructor() {
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super();
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this.skill_id = ESkillType.BaiLangTaoTian;
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this.skill_name = "白浪滔天";
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this.effectMap = {
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[EAttrTypeL1.PHY_HIT]: { add: -50, index: 0 },
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};
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this.skill_type = EMagicType.PHYSICS;
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this.quality = ESkillQuality.LOW;
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}
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getEffect(params: any = null): any {
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let level = params.level || 0;
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let relive = params.relive || 0;
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let qinmi = params.qinmi || 0;
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let profic = params.profic || 0;
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let thud = params.thud || 0;
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let atk = params.atk || 0;
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let po = params.po || 0;
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let polv = params.polv || 0;
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let ret = SKDataUtil.clone(GameUtil.skillEffect);
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let addhurt = Math.floor(55 * level * (profic ** 0.2 * 2.8853998 / 200 + 1) + Math.floor(50 * relive * (profic * 0.1 * 2 / 280 + 1)));let pohurt = 0;
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let randkb = GameUtil.random(0, 10000);
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if (randkb < polv * 100) {
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pohurt = Math.floor(addhurt * (po/20));
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}
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ret.hurt = addhurt+(addhurt*thud/100)+pohurt + atk/2;
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return ret;
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}
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}
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