xy-server/game/skill/low/BingLinChengXia.ts

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2025-04-23 09:34:08 +08:00
import SkillBase from "../core/SkillBase";
import SKDataUtil from "../../gear/SKDataUtil";
import GameUtil from "../../core/GameUtil";
import {EActionType, EAttrTypeL1, EMagicType, ESkillQuality, ESkillType} from "../../role/EEnum";
export default class BingLinChengXia extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.BingLinChengXia;
this.skill_name = "兵临城下";
this.action_type = EActionType.INITIATIVE;
this.skill_type = EMagicType.PHYSICS
this.kind = ESkillType.BingLinChengXia;
this.quality = ESkillQuality.SHEN;
}
// 使用技能
useSkill(brole: any): string {
let curhp = brole.getAttr(EAttrTypeL1.HP) || 0;
let maxhp = brole.getAttr(EAttrTypeL1.HP_MAX) || 0;
let curmp = brole.getAttr(EAttrTypeL1.MP) || 0;
let maxmp = brole.getAttr(EAttrTypeL1.MP_MAX) || 0;
let subhp = maxhp * 0.2;
if (curhp < subhp) {
return `[${this.skill_name}]气血不足,无法释放!`;
}
let submp = maxmp * 0.1;
if (curmp < submp) {
return `[${this.skill_name}]法力不足,无法释放!`;
}
brole.subHP(-subhp);
brole.subMP(-submp);
return "";
}
getEffect(params: any = null): any {
let atk = params.atk || 0;
let po = params.po || 0;
let ret = SKDataUtil.clone(GameUtil.skillEffect);
ret.hurt = (atk * 2.5) + (atk * po / 100);
return ret;
}
}