xy-server/game/skill/low/FenGuangHuaYing.ts

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2025-04-23 09:34:08 +08:00
import SKDataUtil from "../../gear/SKDataUtil";
import GameUtil from "../../core/GameUtil";
import { ESkillType, EActionType, ESkillQuality, EActionOn, EAttrTypeL1 } from "../../role/EEnum";
import SkillBase from "../core/SkillBase";
// 用自己的气血 换 对方的法力
export default class FenGuangHuaYing extends SkillBase {
constructor() {
super();
this.skill_id = ESkillType.FenGuangHuaYing;
this.kind = ESkillType.FenGuangHuaYing;
this.skill_name = '分光化影';
this.action_type = EActionType.INITIATIVE;
this.quality = ESkillQuality.LOW;
this.act_on = EActionOn.ENEMY;// 技能作用于 0 all 1 敌人 2 自己人
}
useSkill(brole: any): string {
let cur = brole.source.getAttr1(EAttrTypeL1.HP) || 0;
let max = brole.source.getAttr1(EAttrTypeL1.HP_MAX) || 0;
let sub = Math.ceil(max * 0.95);
if (cur < sub) {
return `[${this.skill_name}]气血不足,无法释放!`;
}
brole.subHP(-sub);
return "";
}
getEffect(params: any = null): any {
let level = params.level || 0;
let relive = params.relive || 0;
let qinmi = params.qinmi || 0;
let ret = SKDataUtil.clone(GameUtil.skillEffect);
ret.smppre = Math.round(10.1 + 2 * (relive * 0.4 + 1) * (level ** 0.5 / 10 + qinmi ** 0.1666667 * 10 / (100 + relive * 20)));
return ret;
}
}